

It ended up in the final game as the Quantum Teleport.īack then it also became apparent that making a great game wasn’t enough any longer, you also need a catchy marketing hook. With a skeleton crew of one developer, we tried all sorts of gameplay mechanics, the most notable one being the ability to teleport a short distance. The first concepts and prototypes of Tesla vs Lovecraft were in fact about wizards, even the internal work title was simply Magegame. But as we weren’t making a Crimsonland sequel, we needed another theme. The idea was to make a simpler arena based twin stick shooter, something roughly along the lines of Crimsonland, but with the new tech. We had finished the colossal project of upgrading our engine to 3D graphics, and the first game to use that capability was Neon Chrome. Tesla vs Lovecraft started its life more than two years ago. While we certainly have plenty of genre expertise, things are rarely as simple as that. You might think that after making top-down twin-stick shooters like Crimsonland, Neon Chrome, Jydge, and Time Recoil, we’d have solid routines to just put a plan together and know exactly what our next shooter would be like. Tesla vs Lovecraft is a rush of a twin-stick shooter, and everyone here at 10tons is abundantly delighted we now have a date for the Xbox One release: March 16! Launching a game is always exciting, but I’d like to take the opportunity to share some of the excitement during development as well.
